Andrew Sims

Interaction Esoterrorism:

Exploring mythologized interactive systems through their failures

   

Contemporary acceleration of technological advancement has lead to the integration of interactive systems into many aspects of daily life. From swiping your RFID Oyster card on a London bus to finding out where you are using your WiFi enabled GoogleMaps enhanced GPS phone in The-middle-of-no-where Massachusetts.

While these interactive systems are enriching/enraging our lives, the systems themselves are held behind a wall of secrecy. Piracy has forced the proprietors of our digital world to hide behind encryption and intensely regulated copyright and intellectual property laws. The specifics of the inner workings of these systems, though commonly available, are obscured by esotericism and are left almost entirely to the users imagination.

The language of these interactive systems that have permeated our daily lives, from phones to computer games to computer games on phones, has become our second language as the language of cinema has - through excessive exposure.

The sub dialects of these interactive languages have emerged from the methods and functions of the interaction. First person shooter games have developed a recognizable language with the constant presence of the characters hands in view and the graphical user interface commonly called a HUD, or Head-Up Display. These displays efficiently summarize the environment the player's character inhabits, often with statistics, like ammunition supplies, and graphical displays in the form radar or maps. These displays, formed out of function, have been incorporated into our visual language as a symbol for the first person shooter genre, in a similar manner to how the red 'record' symbol that early cam-corders imprinted on the video they recorded has become a symbol for that recording method.

At the same time, the failures of these systems has become a language to itself. A recognizable residue, a semiotic fingerprint. Whether the glitch in the game's virtual environment that leaves your character falling through infinity, or a network problem leaving your GoogleMaps GPS icon floating in a grey square. The imagery generated by the failures of these systems has become a language as recognizable as that used by the systems themselves.

To the consumers of this language, these failures represent a view into the mysterious inner workings of the virtual gears and cogs that buzz and whir inaudibly behind the screens that we carry in our pockets, walk past on high-streets and invite into our homes.

monkey.man.machine@googlemail.com

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